\startETD[cl_gl_texture_info][返回型別]

\clETD{CL_GL_TEXTURE_TARGET}{GLenum}{%
\clapi{clCreateFromGLTexture} 的引數 \carg{texture_target}。}

\clETD{CL_GL_MIPMAP_LEVEL}{GLint}{%
\clapi{clCreateFromGLTexture} 的引數 \carg{miplevel}。}

\stopETD

